BJ Aberle has been Float’s Quality Assurance Lead for six years. Originally hired in 2003 as the Director of Audio for multimedia projects, it was the journey into game and procedural audio that introduced him to the world of code and development. From there, BJ found that testing and QA allowed him to use those skills to bring new value to the organization. At Float, no two projects are the same, so he wears many QA hats and morphs many roles into one: automation engineer, manual tester, agile test coach; it just depends on the need at any given time. BJ is also an adjunct instructor of Sound Design for Interactive Media at Bradley University. When he is not wrestling flaky UI tests, BJ enjoys creating music in his studio and spending time with his wife and three daughters. He rarely tweets, but when he does he can be found at @bjaberle.
The genesis of my career in audio started with my passion for music. I started out playing on my brothers bass guitar thinking it was an electric guitar. I mean it looked like an electric guitar ‘n all. It wasn’t until five or six lessons in that I asked my instructor when I was going to learn how to solo. With a weird sort of look he explained to me that this was a bass guitar and you don’t really solo on it. So from that point on I reluctantly became a bass player. Which turned out to be a good thing because back then, at that age, everybody was a guitar player and I was the only bass player. I was in demand in the Junior High/High School circuit!! During high school I bought a 4-track cassette recorder to capture my teenage, angst filled ideas and found that I loved the avenue of creativity that I was walking down. From there it has only fueled a gear obsessed passion that annoys my wife at times. I currently work on a weekly television broadcast and have created many original music tracks for podcasts and conferences.
I do not have a full blown music studio but have enough to create music and do game audio and post-production remixes. Here are a few pics of my studio.